
Another approach is to cache the raw shader pipeline of the system and then use that to compile the shaders before the game even starts. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader the effect in-game that relies on it wont be shown. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game.

Most of the edits were made by me, but there where some mods from others I put in due to me liking them.

This first version of the mod is just to show that the game can have quite some funny mods. This project serves to show the modding potential this game has (fun fact: the ObjectData folder has 1,859 files). But now I know much more about Wii U files in general so, I thought I try my hand at something big. Hello fellow Moders! Funny to think over a year ago I "tried" to mod this epic game (that totally failed). ↺1 The Legend of Zelda: Breath of the Wild (Switch)


↺8 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Super Mario 3D World Repainted Signup Login ModsĪnd creators, since 2001.
